// ------------------------------------------------------ Naming ------------------------------------------------------
Name Sejong the Great
ShortName Sejong
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconSejong
Model monolith.Sejong
Texture SkinSejong
//Third Person Camera Distance
CameraDistance 40.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.7
MaxNegativeThrottle 0.3
//Steering modifiers
TurnLeftSpeed 1.1
TurnRightSpeed 1.1
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -302 -5 -48
WheelPosition 1 -302 -5 48
WheelPosition 2 300 -5 48
WheelPosition 3 300 -5 -48
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive false
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 60
ShootDelaySecondary 90
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -100 -4 60 turret
ShootPointSecondary 700 35 -10 turret ShipHorn
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 16
AllowAllAmmo False
AddAmmo ModernTorpedo
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers --------80--------------------------------------------
Driver 123 78 0 -180 180 0 0
Passengers 6
Passenger 1 250 32 0 core -145 145 -15 65 mk45Mod4 PassengerGun1
Passenger 2 172 40 0 core -125 125 -2 70 RAM1 PassengerGun2
Passenger 3 -150 47 0 core -180 180 -5 85 goalKeeper PassengerGun3
Passenger 4 -198 32 0 core -360 360 85 95 VLS PassengerGun4
Passenger 5 -237 32 0 core -360 360 85 95 VLS PassengerGun5
Passenger 6 212 15 0 core -360 360 85 95 VLS PassengerGun6
GunOrigin 1 250 12 0
GunOrigin 2 172 20 0
GunOrigin 3 -150 27 0
GunOrigin 4 -198 32 0
GunOrigin 5 -237 32 0
GunOrigin 6 212 55 0

// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ModernEngine
StartSoundLength 30
EngineSound ModernEngine
EngineSoundLength 5
ShootSoundPrimary 12cmFire
ShootSoundSecondary ModernHorn
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 250 FleetFuel 130 FleetAmmo 330 FleetSteel 850 FleetAluminum
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 8 red
AddDye 24 gray
//Health and collision
SetupPart core 16000 -412 -8 -45 800 97 90
BulletDetection 12
ModelScale 3.0
Description KDX-III Class Missile Destroyer
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionPoint -102 -32 -48 core
CollisionPoint -102 -32 48 core
CollisionPoint -300 -32 -24 core
CollisionPoint -300 -32 24 core
CollisionPoint -102 -32 -24 core
CollisionPoint -102 -32 24 core
CollisionPoint -500 -32 -48 core
CollisionPoint -500 -32 48 core
CollisionPoint 100 -32 -48 core
CollisionPoint 100 -32 48 core
CollisionPoint -300 -32 -24 core
CollisionPoint -300 -32 24 core
CollisionPoint 102 -32 -24 core
CollisionPoint 102 -32 24 core
CollisionPoint -500 -32 -50 core
CollisionPoint -500 -32 50 core
CollisionPoint 300 -32 -48 core
CollisionPoint 300 -32 48 core
CollisionPoint 302 -32 -24 core
CollisionPoint 302 -32 24 core
CollisionPoint 400 -32 -48 core
CollisionPoint 400 -32 48 core
CollisionPoint 200 -32 -48 core
CollisionPoint 200 -32 48 core
CollisionPoint 400 -32 -24 core
CollisionPoint 400 -32 24 core
CollisionPoint 202 -32 -24 core
CollisionPoint 202 -32 24 core

BulletSpeed 3
BulletSpread 1